Summary |
Moral |
Episode |
Obsession |
Don't obsess about the past or it will ruin your present. |
DS9 : Emissary |
Gods |
One man's god is another man's alien |
DS9 : Emissary |
Forgiveness |
No matter what, you should forgive those who had no control over what they did. |
DS9 : Emissary |
Wishes |
Be careful what you wish for, you may just get it. |
DS9 : The Nagus |
People |
Even the worst of people can have the best of motives when you look deeply enough. |
DS9 : Vortex |
Lessons |
You must learn the lessons of your past, or you are doomed to repeat them. |
DS9 : Battle Lines |
Wisdom |
You do not need to be old to be wise. |
DS9 : The Storyteller |
Progress |
Progress can often be a difficult process. |
DS9 : Progress |
Wishes |
Be careful what you wish for, you may well get it. |
DS9 : If Wishes Were Horses |
Love |
You can find love where you least expect it. |
DS9 : The Forsaken |
Obsession |
The quest for perfection can be a good thing... if not taken too far. |
DS9 : Dramatis Personae |
Courage |
It takes great courage to try to atone for the sins of your people. |
DS9 : Duet |
Religion |
Religion and science cannot co-exist. |
DS9 : In the Hands of the Prophets |
Intentions |
The road to hell is paved with good intentions. |
DS9 : Past Prologue |
Hero |
Meeting your hero can be a bit of a let down. |
DS9 : The Homecoming |
Heros |
Heros are not always what they're cracked up to be. |
DS9 : The Circle |
Local Knowledge |
It can be very difficult to overcome home field advantage. |
DS9 : The Siege |
Disabled? |
It's not how bad a hand you are dealt, it's how you play the hand you get. |
DS9 : Melora |
Gender |
Gender should not limit your ability to perform to the best of your abilities. |
DS9 : Rules of Acquisition |
Altruism |
You will do anything for the one you love. |
DS9 : Second Sight |
Charity |
Charity begins at home. |
DS9 : Sanctuary |
People |
Things are not always what the seem. |
DS9 : A Man Alone |
Cheats |
Cheats never prosper. |
DS9 : Rivals |
Science |
It's easy to mistake the dispassionate nature of a scientist for lack of caring. |
DS9 : The Alternate |
Trust |
Sometimes you just have to trust people not to repeat the mistakes of the past. |
DS9 : Armageddon Game |
Paranoia |
The truth is not always what it first appears to be. |
DS9 : Whispers |
Progress |
The simple life is not all it's cracked up to be. |
DS9 : Paradise |
Mystery |
Isn't always what you think it is at first |
DS9 : Shadowplay |
First Impressions |
First impressions can be misleading. |
DS9 : Playing God |
Love |
Even a Ferengi will do anything for love |
DS9 : Profit and Loss |
Revenge |
Revenge is a dish best served cold. |
DS9 : Blood Oath |
Friends |
You never know who your friends are. |
DS9 : The Maquis, Part 1 |
Seriousness |
Just because it seems funny at first doesn't mean it's not serious. |
DS9 : Babel |
Enemies |
The enemy of your enemy is not necessarily you friend. |
DS9 : The Maquis, Part 2 |
Dependancy |
Ultimately, the strength to deal with your problems must come from yourself. |
DS9 : The Wire |
Reflections |
You can never be sure what you will see when you look in the mirror. |
DS9 : Crossover |
Politics |
Politics can be a dirty game. |
DS9 : The Collaborator |
Justice |
Innocent until proven guilty is something not all people are lucky enough to have. |
DS9 : Tribunal |
Sayings |
An eye for an eye, a tooth for identification purposes. |
DS9 : Tribunal |
Suprises |
Just because you can look after yourself in your neck of the woods doesn't mean you can't get a bloody nose when you leave your own back yard. |
DS9 : The Jem'Hadar |
Consequences |
Your actions can have the wildest of consequences. |
DS9 : The House of Quark |
Awareness |
You have to accept the good and bad in yourself. |
DS9 : Equilibrium |
Prime Directive |
Just because you cannot interfere in the ways of other people doesn't mean you shouldn't lend a hand to the needy. |
DS9 : Captive Pursuit |
Empathy |
You cannot really know a people until you've walked a mile in their shoes. |
DS9 : Second Skin |
Self Knowledge |
You cannot escape who you are. |
DS9 : The Abandoned |
Home? |
Even after two years you never quite really know the place you live. |
DS9 : Civil Defense |
Love |
You never know where you'll find it. |
DS9 : Meridian |
Commitment |
Sometimes you have to be willing to give your all to reveal the truth. |
DS9 : Defiant |
Telepathy |
Telepathy and illness can make for an interesting environment. |
DS9 : Fascination |
History |
Our past makes us what we are today. |
DS9 : Past Tense, Part 1 |
Obligation |
If you break history you're obligated to fix it. |
DS9 : Past Tense, Part 2 |
Love |
If you love something let it go. |
DS9 : Life Support |
Loyalties |
You really find out where your loyalties lie when the one you love is in trouble. |
DS9 : Heart of Stone |
Greed |
All the glistens is not gold. |
DS9 : Q-Less |
Prophecy |
Prophecy is easy if you are an alien that exists outside of the normal flow of time. |
DS9 : Destiny |
Humour |
Even aliens that transcend space and time have a sense of humour. |
DS9 : Prophet Motive |
Radiation |
There's nothing that can't be explained with the correct application of technobabble. |
DS9 : Visionary |
Imagination |
There's nothing more dangerous than your own imagination. |
DS9 : Distant Voices |
Truth |
The truth may not be what you expect it to be. |
DS9 : Dax |
Determination |
Keep on until you are sure you have your man. |
DS9 : The Passenger |
Games |
You can learn a lot about a people by watching the games the play. |
DS9 : Move Along Home |
Diplomacy |
Sometimes you just have to play silly games to keep people happy. |
DS9 : Move Along Home |