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XCOM 2011

Posted: Thu Oct 28, 2010 3:33 am
by Tsukiyumi
Apparently a "re-imagining" of the franchise in FPS form, but rather than be appalled, I really think it could be exceptional if they do it right.

Trailer

Re: XCOM 2011

Posted: Thu Oct 28, 2010 10:05 pm
by LaughingCheese
Tsukiyumi wrote:Apparently a "re-imagining" of the franchise in FPS form, but rather than be appalled, I really think it could be exceptional if they do it right.

Trailer
Heard of this game. Let's hope they do it right, too many of these re-imaginings go wrong.


Speaking of re-imagining, I would really love an FPS based on Command and Conquer 3: Kane's Wrath.


Would be so awesome to pilot a Mammaoth 27, or a Venom, or Avatar.

Re: XCOM 2011

Posted: Fri Oct 29, 2010 5:06 am
by Tsukiyumi
I think this might be awesome if they let you gather intel on the aliens to find weaknesses, and do research at a home base from which you can requisition (and reverse-engineer) a wide range of equipment, and recruit operatives, scientists and engineers to aid you. Also, they should keep the performance-based funding and a semi-free-form mission structure with a real-time date system. The RPG-style stats from the original should be modernized and retained as well.

I think the 1950's era setting is brilliant, the graphics look great, and the FPS setting could work well as long as they keep the core elements I just listed.

Re: XCOM 2011

Posted: Fri Oct 29, 2010 8:33 am
by Reliant121
I've never even heard of XCOM...can we have a run down on what it's about?

Re: XCOM 2011

Posted: Fri Oct 29, 2010 5:29 pm
by Tsukiyumi
Reliant121 wrote:I've never even heard of XCOM...can we have a run down on what it's about?
No surprise, as it came out before you were born. :lol:

The original had you as the head of a secret multinational organization tasked with defending the Earth from an increasing number of alien attacks. To that end, you would pick a site for your first base somewhere on the globe (the earth was divided into a bunch of regions), and receive a starting amount of weapons, soldiers, scientists, and funding from the 16 member countries. At your base, you could research new technologies, equip soldiers and fighter jets, build new additions to the base, and order existing earth-made equipment, or more soldiers/scientists/engineers.

When a UFO is detected by your radar (depending on how good your radar systems are, this may take some time), you can launch your interceptors to engage it. If it lands, or you manage to shoot it down, you send soldiers to the site, and a turn-based squad-level combat mode starts. The maps are randomized, based on terrain type, so you might end up fighting on a mountainside, a farm, a shopping center, etc. Day and night also come into play, with your soldiers not able to see aliens as well at night (there are portable light grenades you can purchase and use). The environments were all destructible, so if you fired, say, a rocket launcher at an enemy in a second-story window, you'd blow half of the building away. Gas pumps were especially funny, unless it was your soldiers standing next to them. :lol:

Civilians were also present on most maps, and you'd be penalized if they were killed (or transformed) by the aliens. You'd get a score for each mission and each UFO shot down, and a score for how much alien gear you recovered (which you could reverse engineer), and at the end of each month, the member nations would revise their funding based on how high of a score you got, and which regions you protected.

Unfortunately, your base could only cover a certain region, so eventually, you'd have to save up to build more bases and staff them, placing them strategically to cover as many (high-paying) countries as possible. If you failed to protect a certain country, they might reduce funding, or withdraw from the program altogether (they could also be infiltrated by the aliens, and withdraw).

You could find alien bases ranging from supply depots, entertainment centers, to full-blown military bases. There were at least two dozen different alien races (some of which you might not see on a single playthrough; it was random as well), with their own rank structures, weapons, and abilities (a weaker race's engineer might panic and drop their weapon before trying to run, for example).

This really is a simplified description; the game was highly replayable, and hard to beat even on the easiest difficulty setting.

Even though it's 16 years old at this point, I still have a copy on my computer. It's widely considered one of the best games ever made, and with good reason.

Actually, I just found a copy of the manual.

I hope they keep at least the "home base", financing and research and recruitment aspects of the original. That would make this new game great, rather than just good.

Re: XCOM 2011

Posted: Fri Oct 29, 2010 11:35 pm
by LaughingCheese
WOW

That sounds awesome!

I really hope they get this remake right! :shock:

Re: XCOM 2011

Posted: Fri Oct 29, 2010 11:48 pm
by Tsukiyumi
LaughingCheese wrote:WOW

That sounds awesome!

I really hope they get this remake right! :shock:
It really is, and I hope they get this right as well.

Re: XCOM 2011

Posted: Sat Oct 30, 2010 8:14 am
by Reliant121
That I deed sounds awesome and very challenging. I like :)

Re: XCOM 2011

Posted: Sat Oct 30, 2010 6:04 pm
by Tsukiyumi
Here's a recent review recommending it even for today's gamers: http://www.youtube.com/watch?v=PSoXFEQJ ... re=related

Re: XCOM 2011

Posted: Tue Nov 02, 2010 1:13 am
by Tyyr
...Steam... is XCOM on Steam?

Yes, XCOM is an amazing game. But look at those brutal system requirements...

Re: XCOM 2011

Posted: Tue Nov 02, 2010 10:00 am
by colmquinn
Its going to be released for the xbox too so if it can run it I'm sure a half decent pc can handle it .

i've been keeping an eye on this game after seeing a demo trailer earlier in the summer it certainly does look interesting though I do think its going to be reduced from the original (which i have never played) but from the description that Tsuki gave the new version will prob end up being like the change between fallout 2 + 3 (The old guard purists hate 3 because it changed the format and "dumbed it down" for the console kids - I love 3 btw).