Re: B2 OOC
Posted: Thu Jun 21, 2012 9:43 pm
2 Things I would like to address:
1) Fighter Compliments for Carriers. We have no baseline for this in Trek except roughly the shuttles, therefore I'm a bit in the dark as to how to approximate this. What I've decided to do is find a middle ground between the shuttles per kton on the NX Class which shows us the use of space on a Trek ship for auxilery craft of this time period, and a Nimitz Class Carrier which shows us our (at least current) abilities with fighters on combat modeled ships. It makes sense to me at least that for a spaced base carrier it will require far larger amounts of space to equip fighters than on a sea based carrier due in no small part to the necessity to have a closed in hanger, as well as a non-gravity dependant method of launch.
For now then I will set the sheets to allow 1 Fighter per 50 ktons. If anyone has any other opinions please feel free to PM your thoughts behind it and I'll consider them.
2) I will be updating the Starship R&D again to put a maximum number of emitters and tubes you can have on a ship...frankly it makes no sense to have a 200,000 ton ships with 400+ Torpedo Tubes and 2,000 beam emitters. I'll re-evaluate the limits of 20 torpedo tubes and 100 beam emitters per ship as the masses increase (which could accommodate more).
Again any comments, questions, concerns can be PM'ed to me and I'll be more than willing to consider any changes proposed. Thank you for your patience with this obviously not every possibility for excessive growth was conceived and limited before we started.
1) Fighter Compliments for Carriers. We have no baseline for this in Trek except roughly the shuttles, therefore I'm a bit in the dark as to how to approximate this. What I've decided to do is find a middle ground between the shuttles per kton on the NX Class which shows us the use of space on a Trek ship for auxilery craft of this time period, and a Nimitz Class Carrier which shows us our (at least current) abilities with fighters on combat modeled ships. It makes sense to me at least that for a spaced base carrier it will require far larger amounts of space to equip fighters than on a sea based carrier due in no small part to the necessity to have a closed in hanger, as well as a non-gravity dependant method of launch.
For now then I will set the sheets to allow 1 Fighter per 50 ktons. If anyone has any other opinions please feel free to PM your thoughts behind it and I'll consider them.
2) I will be updating the Starship R&D again to put a maximum number of emitters and tubes you can have on a ship...frankly it makes no sense to have a 200,000 ton ships with 400+ Torpedo Tubes and 2,000 beam emitters. I'll re-evaluate the limits of 20 torpedo tubes and 100 beam emitters per ship as the masses increase (which could accommodate more).
Again any comments, questions, concerns can be PM'ed to me and I'll be more than willing to consider any changes proposed. Thank you for your patience with this obviously not every possibility for excessive growth was conceived and limited before we started.