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Re: TOS Federation Battlefleet and size
Posted: Wed Mar 25, 2009 4:47 pm
by Deepcrush
Your biggest problem is that you are applying thought to this... That is a big no no. As for the E-nil being the closest ship. It was only the closest ship when there weren't other ships nearby. There were a number of times that the E-nil wasn't the only SF ship in the area. Space is just big, hard to have a ship everywhere. As to generations, that whole movie was just bullshit. Kill off Kirk (the single greatest hero of the UFP) and begin a new chapter of heros (who all fucking suck) to take up the job. The only good that came out of that movie was that the Flagship of the UFP was no longer a GCS timebomb. But, still somehow they fucked that up and had the E-D knocked out by an old Bird of Prey that couldn't hold its own waste. That's like a prize fighter lossing to an old man that's shitting himself and can't find a diaper.
Re: TOS Federation Battlefleet and size
Posted: Wed Mar 25, 2009 5:10 pm
by Mark
LOL, that was great.
Re: TOS Federation Battlefleet and size
Posted: Wed Mar 25, 2009 5:53 pm
by Monroe
GrahamKennedy wrote:
Exotic components. There may be components of a starship which are complex, difficult and time consuming to produce. For instance Rick Sternback suggested that producing a warp coil is a lengthy process which involved heating the coil to high temperature and then letting it cool over a very long period in a very controlled way before adding another layer to it and repeating, over and over again. For all we know shield systems, weapon systems, and any number of other systems may be just as difficult. Such exotic components could create huge bottlenecks in Starship production.
But yet they can make new weapons out of seemingly garbage in a few days
![Razz :P](./images/smilies/icon_razz.gif)
Re: TOS Federation Battlefleet and size
Posted: Wed Mar 25, 2009 6:59 pm
by Mark
Maybe it's the hulls that take alot of time. Is duranium and tritainium quickly replecatable?
Re: TOS Federation Battlefleet and size
Posted: Wed Mar 25, 2009 7:20 pm
by Lazar
Rochey wrote:What in the hell is a spartacle?
![WTF :wtf:](./images/smilies/wtf.gif)
It's a sort of
conjectural supersymmetric "shadow particle". In a word,
![Quantum :Q](./images/smilies/quantum-smiley.gif)
.
Re: TOS Federation Battlefleet and size
Posted: Wed Mar 25, 2009 7:23 pm
by Mark
It's the 25th century tacheyon
Re: TOS Federation Battlefleet and size
Posted: Thu Mar 26, 2009 6:29 am
by Monroe
Mark wrote:Maybe it's the hulls that take alot of time. Is duranium and tritainium quickly replecatable?
They seem to be able to patch it easily enough.
Re: TOS Federation Battlefleet and size
Posted: Thu Mar 26, 2009 5:19 pm
by Mark
Sure, in small pieces. I was thinking that MAYBE they could replicate the base metals for those alloys, but still had to forge them manually, which is why ship construction moves at a limited pace.
Don't get me wrong, I'm not sure I believe that, but the idea DID occur to me.
Re: TOS Federation Battlefleet and size
Posted: Thu Mar 26, 2009 8:15 pm
by kostmayer
Rochey wrote:What in the hell is a spartacle?
![WTF :wtf:](./images/smilies/wtf.gif)
*stands up*
I'm Spartacle.
Re: TOS Federation Battlefleet and size
Posted: Thu Mar 26, 2009 8:49 pm
by Tsukiyumi
No, I'm Spartacle!
Re: TOS Federation Battlefleet and size
Posted: Thu Mar 26, 2009 9:26 pm
by Monroe
Then we will put both Sparticles inside a particle accelerator. May the best subatomic molecule win.
Re: TOS Federation Battlefleet and size
Posted: Thu Mar 26, 2009 11:11 pm
by Teaos
The real winner will be the Higgs Boson.
Re: TOS Federation Battlefleet and size
Posted: Fri Mar 27, 2009 4:32 am
by Coalition
Mark wrote:Maybe it's the hulls that take alot of time. Is duranium and tritainium quickly replecatable?
I'm assuming the Federation engineers and construction crews can handle subtraction. If it is estimated to take 12 months to construct the hull of a ship (based on prototyping and experience), then the engineers will start construction at month 0, and the scheduling crew will make sure the right materials will be available at the right times. This will involve plotting out mining and refining operations, travel times, storage issues, excess due to screwups, etc.
The engineers will be able to plot out over time how much material is needed at certain points of time duuring construction. The supply personnel then have to look over the what is available, and tell the Engineers if their schedule can work as listed,or if they have to adjust it. This is what Starship engineers and supply officers call 'fun'.
If it takes a long time to replicate/machine the pieces, then smart engineers will have multiple pieces being machined simultaneously. This leads into the fun of making sure the pieces fit together beforehand, so you don't have to start the process all over again.
Re: TOS Federation Battlefleet and size
Posted: Fri Mar 27, 2009 6:31 am
by Mark
Which explains what happened to Scotty between TOS and TMP
![Laughing :lol:](./images/smilies/icon_lol.gif)
Re: TOS Federation Battlefleet and size
Posted: Fri Mar 27, 2009 8:34 pm
by Mikey
Coalition wrote:I'm assuming the Federation engineers and construction crews can handle subtraction.
I see no basis for that assumption.
![Wink :wink:](./images/smilies/icon_wink.gif)