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Re: Mothball Upgrades
Posted: Tue Oct 07, 2008 10:15 am
by KuvahMagh
The Soveriegn carried Transport Inhibitors, a large number of them really to cover all that ground in Insurection and it is not even made for the role of Planetfall Support. You seem to be able to disrupt the transporters just by setting a tricorder. The Transporter is spotting with things like this and the only thing I would use them for would be supplies in a secured area or in emergencies, otherwise you might as well just use shuttles.
Re: Mothball Upgrades
Posted: Tue Oct 07, 2008 3:09 pm
by Mikey
That's why I mentioned anything at all. Transporters are so easily and commonly put out of commission, that I wouldn't even consider them the first option for a true military operation.
Re: Mothball Upgrades
Posted: Tue Oct 07, 2008 5:35 pm
by Abraxas
You'de think those "Transport Inhibitors" would be put on every federation ship? Whatever powercell they use is small, so when shields fail they oughta just turn a couple of those things on...
... but I'm going off topic by bashing Star Trek Tech.
I guess it's safer to have shuttles and such.
Re: Mothball Upgrades
Posted: Tue Oct 07, 2008 5:49 pm
by Sionnach Glic
Transporters are blocked by anything stronger than a stiff wind. Relying on them for taking over a planet is not a great idea.
Re: Mothball Upgrades
Posted: Tue Oct 07, 2008 9:08 pm
by Tsukiyumi
" Initiate transport!"
" I can't, sir! It's raining!"
![Laughing :lol:](./images/smilies/icon_lol.gif)
Re: Mothball Upgrades
Posted: Tue Oct 07, 2008 9:15 pm
by Sionnach Glic
Okay, slight exageration.
![Laughing :lol:](./images/smilies/icon_lol.gif)
Re: Mothball Upgrades
Posted: Tue Oct 07, 2008 9:24 pm
by Captain Seafort
Not by much - they're incredibly sensitive to EM, so a thunderstorm would probably be enough to block them.
Re: Mothball Upgrades
Posted: Tue Oct 07, 2008 11:21 pm
by KuvahMagh
You'de think those "Transport Inhibitors" would be put on every federation ship? Whatever powercell they use is small, so when shields fail they oughta just turn a couple of those things on...
Actually what I would like to see is this; We know there are half a billion substances that block transporters naturally, why not put a lining of that between the hulls, I mean according to DITL modern ships have double hulls so in between that you through a layer of Substance of the Week that magically blocks transporters. As an added bonus the enemy likely won't be able to scan the inside of your ship since they generally tend to block that too. If you leave a few points open or with a 'retractable cover' then you can still transport out while screwing the other guy over for 0 energy.
Re: Mothball Upgrades
Posted: Wed Oct 08, 2008 1:07 am
by Mark
I like it. Except that would inhibit crew rescues via transporter as well.
Re: Mothball Upgrades
Posted: Wed Oct 08, 2008 1:58 am
by KuvahMagh
KM wrote:If you leave a few points open or with a 'retractable cover' then you can still transport out while screwing the other guy over for 0 energy.
You just 'retract' the area directly on the transport emmiter and beam in or out at needed, kind of like the Ablative Armour on Voyager's Weapons in Endgame type deal.
Re: Mothball Upgrades
Posted: Wed Oct 08, 2008 2:11 am
by Mark
I mean, evacuating the entire crew from a ship with the material. Like in the event of a core breach.
Re: Mothball Upgrades
Posted: Wed Oct 08, 2008 3:17 am
by Bryan Moore
Can <any> Starfleet ship operate in atmosphere?
Re: Mothball Upgrades
Posted: Wed Oct 08, 2008 3:22 am
by Mikey
I would guess so, though being able to land seems to be a pretty rare feature.
Re: Mothball Upgrades
Posted: Wed Oct 08, 2008 3:25 am
by Mark
Bryan Moore wrote:Can <any> Starfleet ship operate in atmosphere?
Well, we've seen the unrefit E-nil inside Earth's atmosphere before.
We've seen the Defiant in an atmosphere.
We've seen Voyager land on planets several times, and even battle inside an atmosphere.
We've seen the Stardrive of the E-D operate in the upper atmosphere to engage an enemy
Re: Mothball Upgrades
Posted: Wed Oct 08, 2008 7:20 am
by Captain Seafort
KuvahMagh wrote:Actually what I would like to see is this; We know there are half a billion substances that block transporters naturally, why not put a lining of that between the hulls, I mean according to DITL modern ships have double hulls so in between that you through a layer of Substance of the Week that magically blocks transporters. As an added bonus the enemy likely won't be able to scan the inside of your ship since they generally tend to block that too. If you leave a few points open or with a 'retractable cover' then you can still transport out while screwing the other guy over for 0 energy.
Victurium alloy would work - it's part of Oberth class emergency bulkheads, and effectively blocks both transporters and sensors. From "Hero Worship".