I have to ask again though, what is the point of carrying around fighters slower than the ship that is carrying them. I see a number of problems.Nickswitz wrote:How much could it increase their size? All the smaller shuttles have warp drive IIRC. So it can't be too huge to do so...Mark wrote:So the fighters would NEED warp drive, if only for manuvering. That is going to increase their size.
1. Your range for the fighters is limited by the endurace of the pilot. Sure you can make it larger and have two pilots, and even a rest area, but then you get less on each carrier and less bang for your buck. So a single person fighter is basically limited to 24 hours so at warp 5 that won't even get you between Earth and the nearest star system. Hell, even a warp 9 fighter would take a day and change to get 5 LY's behind it. So really you are not covering useful ground considering an Intrepid can make that round trip 3 times in a day.
2. Even if you have a bunch of fighters you can't exactly cover a ton of space and dominate it. Lets say we have 4 squadrons of 12, so like 48 fighters that can do warp 9, which I think is way high for a fighter. So if I spread them on a line to cover a front I can cover 4.1 LY's in either direction from any squadron during a day assuming my pilots can physically hold up for 24 hours of operation. So my total line is like 32.8 LY's at its max. But it is not that simple. Assuming my carrier is in the middle my furthest station on each flank is like 12.3 LY's away. So I need to drop off my fighters along the way because it will take them 3 days just to get to their station and spread out so we can cover this frontage.
So my mother ship needs to cover a 24 LY track (from the leftmost fighter squadron's midpoint to the right most squadrons mid-point and back) assuming I have an Intrepid speed ship, which is very fast, I still can't cover that space in less than a day. So I am going to have pissed off fighter pilots sitting in their craft for the three days plus it takes me to get from one end of this line to the other. That clearly won't work. So not only are we limited by the slow speed of the fighters, their short duration (ie as long as one guy can fly the thing) limits how far we can get away from the mother ship. Since I have to be back in a day I can't let my Intrepid speed ship get more than 7.5 LY's away from any group at any one time.
And even if I do that all I am going to do is run from one end of the line to the other picking up and droping off fighters. And my line will cover at most 11.5 LY's (the amount of space my mother ship can cover and still get back to pickup in a day plus the amount of space my fighters can cover and still get back to the recovery point to meet the mother ship at the same time).
The problem with this is if I just plucked down a single Intrepid at the center of our hypothetical line and let it sit there I can cover 30.4 LY's (15.2 in either direction in 24 hours) without all the nonsense of a fighter. I could be anywhere on that 11.5 LY line from above in about 9 hours (where with the fighters I could be over 18 hours away if I get caught on the wrong end). What am I gaining from all the fighters because it is sure not dominance of a larger area.
The point is fighters only make sense if they are faster than the thing carrying them. They make sense in Starwars (kind of) because in sublight battles they move faster than the large ships and ships can't use their jump drives in battle (or at least they don't). So in theory they can extend the range of your ships striking ability and do useful things.
But in Star Trek nothing really stops the fleet you are going after with your fighters from just jumping back a few LY's. Plus we are not even sure the fighter would be faster in sublight anyway. Even if the fighters are the same speed as the mother ship you still get little to no net gain as the mother ship will always be teathered to the fighter based on how long the pilots can last in a high strees environment (which is a damn sight less than a day like I used above).