Re: Ideas for new classes of starships
Posted: Fri Nov 21, 2008 6:33 am
I guess its just matter of opinion. I favor protection and survivability you favor redundency.
Daystrom Institute Technical Library
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Okay then, there's not much use for a fleet that shows up three days after the battle. The ability to mobilize and rapidly deploy your assets is a key doctrine in warfare.Teaos wrote:The fleet travels at the speed of the slowest ship in the fleet.
I favor all three and by working them together you get a ship greater then the sum of its parts.Teaos wrote:I guess its just matter of opinion. I favor protection and survivability you favor redundency.
Agreed, though much of this will be solved by our supply stations. These will allow us to keep the Battleships near and dear to our hostile borders.So, say a hostile fleet of a hundred ships is detected heading for a certain system. Nearby ships are called to assemble into a defense fleet, but thanks to the battleship's low speed, they can't respond until days after the hostile fleet arrives. By which time, millions are killed.
In an attacking fleet, speed would still be a major factor; the slower the fleet is, the more time the enemy has to gather a defensive force. I'm just saying that speed is an important factor in the overall effectiveness of any warship - it doesn't matter how powerful it is if it's too slow to get into position in time.
The Battleship is kept where it is most needed. That would be on the border and not behind it. The further back the ship is the longer it takes to respond to an attack.The Battleship is kept a bit behind the boarder which leaves plenty of warning on the enemy fleet.
Agreed, the Battleship should be used as the backbone of the local fleet. Allowing the faster limbs to reach out and tag the enemy.The battleship either does a intercept or guards the target. The rest of the fleet, Sov's, Prommy ect harass the fleet.
You cant have all three. You add more nacelles you drop protection.Deepcrush wrote:I favor all three and by working them together you get a ship greater then the sum of its parts.Teaos wrote:
I guess its just matter of opinion. I favor protection and survivability you favor redundency.
You keep it on the boarder people can easily dodge around it, you keep it behind the baorder by a bit and it can intercept.The Battleship is kept where it is most needed. That would be on the border and not behind it. The further back the ship is the longer it takes to respond to an attack.
Okay, I did forget about the stations. Still, are we going to have one for every other sector bordering enemy space? What if a sizable threat emerged that would require the presence of two or three Paladins? Speed is a factor that cannot be neglected, and that's the main reason I voted for the four-nacelle design. The redundancy was just an added bonus.Deepcrush wrote:Agreed, though much of this will be solved by our supply stations. These will allow us to keep the Battleships near and dear to our hostile borders.So, say a hostile fleet of a hundred ships is detected heading for a certain system. Nearby ships are called to assemble into a defense fleet, but thanks to the battleship's low speed, they can't respond until days after the hostile fleet arrives. By which time, millions are killed.
In an attacking fleet, speed would still be a major factor; the slower the fleet is, the more time the enemy has to gather a defensive force. I'm just saying that speed is an important factor in the overall effectiveness of any warship - it doesn't matter how powerful it is if it's too slow to get into position in time.
No doubt, but IMO, the increase to the speed was worth the downsides.Teaos wrote:Its a difficult configuration to work with.
No, I can't sorry.Tsukiyumi wrote:Well, it retails for several hundred dollars, so we can all guess how I got it...Lt. Staplic wrote:do you have to buy it or can you just download it?
Yes you can. You just find a balance between all three.You cant have all three. You add more nacelles you drop protection.
If you keep it behind the border you're giving it a longer travel time. Give it 2 instead 4 nacelles and you're losing needed intercept speed. A warship is about balance. Big guns are great but worthless if you can't get them too battle on time.You keep it on the boarder people can easily dodge around it, you keep it behind the baorder by a bit and it can intercept.
I would suspect that we should have one of our new stations in every unprotected sector and system. As to any sizeble threat. I had put forward an idea of multiple shipyards for the single use of Battleship production.Okay, I did forget about the stations. Still, are we going to have one for every other sector bordering enemy space? What if a sizable threat emerged that would require the presence of two or three Paladins? Speed is a factor that cannot be neglected, and that's the main reason I voted for the four-nacelle design. The redundancy was just an added bonus.
it's going to be very difficult to protect even one pair of nacelles for 360 spherical degrees, the best way is exemplified by the Defiant, three, makes that design obsolete and makes it even harder and four nearly impossable.Deepcrush wrote:Yes you can. You just find a balance between all three.You cant have all three. You add more nacelles you drop protection.