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Re: Enterprise D - Staffing Breakdown
Posted: Tue Jul 29, 2008 10:50 pm
by Tsukiyumi
Bryan Moore wrote:...I mean even modern naval ships have MP on them.
Carriers (at least) have
Marines on board for security. Good luck capturing
that ship.
![Smile :)](./images/smilies/icon_smile.gif)
Re: Enterprise D - Staffing Breakdown
Posted: Tue Jul 29, 2008 11:38 pm
by RK_Striker_JK_5
Bryan Moore wrote:Mark wrote:I always saw security at a ratio of 1 security officer for every 20 crewman for some reason. With seven hundred crew (not counting civilians) that would be 35 active security officers (not counting tactical personel). That didn't seem reasonable to me at the time, until I realized that woud only be for nominal ship and planetside duties. Everybody in starfleet is given at least SOME training in combat, so I suppose other personel could be "deputised" as needed. I mean, after all, what does a regular security officer DO during a regular duty shift? Guard an empty brig? Patrol the corridors? Play cards in the armory? Watch internal camera feeds?
Good call. I'd imagine you'd want to naturally have security posted in at least some key points. Truthfully, I'd want one man guarding the bridge, engine room, and perhaps other spots at any given time. I mean even modern naval ships have MP on them.
And armory, life support, aux control...
Re: Enterprise D - Staffing Breakdown
Posted: Tue Jul 29, 2008 11:43 pm
by Aaron
Mikey wrote:I always thought "yeoman" was sort of an auxiliary position, lik eWWII "waves" or "WAC's."
The only ones I clearly recall were O'Brien and Worf's adoptive father.
Yoeman is an actual rating in the US Navy, Coast Guard and Royal Navy. They get the dubious honour of being a combo clerk/coffee bitch.
Re: Enterprise D - Staffing Breakdown
Posted: Tue Jul 29, 2008 11:48 pm
by Mark
Engineering. This one is really tough, becuase they have so many different departments covered under engineering. Let's start off this way. Under Picard, we know that the E-D ran three eight hour shifts, so we will need to mulitply any speculation by 3 to reflect all the shifts.
That said, let's start with main engineering. I don't remember seeing more than 6 or 8 people in Main Engineering at any given time, so lets say eight. That gives us 24 assinged there, not counting the chief engineer.
We have seen each warp nacelle has one or two people assigned up there, so lets assume two people on each shift in each nacelle, which gives us 12 assigned to the nacelles
Next are the Impulse engines, which I THINK there are three of (one on each end of the saucer and the main one on the neck of the stardrive). Let's use my guesstimate of 6 each shift for each engine. That would be 18 per engine with three engines would be a total of 54 assigned to Impulse.
Next would the the thrusters. I don't THINK anybody would need to be permantly stationed near those, but the would require maintence, so let's call a thruster team of say 12 (six teams of 2 for each of the six "main" sides of the ship being fore,aft,port,starboard,ventral, and dorsal). Three shifts would bring thruster personel up to 36.
Now we have enviornmental engineering, which USED to be a serperate dept in TOS, but as I don't ever remember hearing about it in TNG, we'll assume its been consolidated. We know nothing about what goes on there because I don't remember ever actually seeing it, so I'm gonna go with my favorite six man estimate, which would bring this up to 24.
And last, maintence and repair teams. As I recall they work in two or four man teams. Let's say two man teams here. During regular operations, I can't see more than 6 teams being needed on duty at a time (to work on holodecks, maintain EPS conduits, unplug toilets, etc) so again that would be 12 a shift bringing the total to 36.
This bring our running total up to 187 (including Geordi). I figure this breakdown to be 25 officers (I figure one duty officer for each shift for each different assignment plus Geordi) leaving 162 engineering crewmen.
Now, for the transporter rooms. I am embarrassed to admit I forgot how many transporter rooms are on a GCS, ( I THINK eight but I could be wrong, so adjust this estimate accordingly). One man on duty in each room across each shift, add another 24 crewmen (obviously if O'Brian was there, it doesn't need to be an officer, just a senior enlisted man)
This brings our grand total up to a total of 211 engineering personel: One Chief Engineer, 24 engineering officers, and 186 crewmen. This does not count any damage control teams (which would be a battlestation assignment from other departments) which would fall under Engineerings command during a Yellow or Red alert situation.
Re: Enterprise D - Staffing Breakdown
Posted: Wed Jul 30, 2008 12:29 am
by Mikey
Cpl Kendall wrote:Mikey wrote:I always thought "yeoman" was sort of an auxiliary position, lik eWWII "waves" or "WAC's."
The only ones I clearly recall were O'Brien and Worf's adoptive father.
Yoeman is an actual rating in the US Navy, Coast Guard and Royal Navy. They get the dubious honour of being a combo clerk/coffee bitch.
You learn something new every day. Is that a higher or lower grade than "peon?"
Re: Enterprise D - Staffing Breakdown
Posted: Wed Jul 30, 2008 12:46 am
by Aaron
Mikey wrote:
You learn something new every day. Is that a higher or lower grade than "peon?"
Below "peon" but higher than "batman".
Re: Enterprise D - Staffing Breakdown
Posted: Wed Jul 30, 2008 2:15 am
by Bryan Moore
What doesn't require a lot of crew? You'd think Ops would have a lot of crew. If engineering is getting 200, I'd say ops would have at least 100 (30 people on at any given time)
But this also assumes everyone works 8 hours a day 7 days a week. Seems like the future would not want 56 hour weeks!
Re: Enterprise D - Staffing Breakdown
Posted: Wed Jul 30, 2008 2:58 am
by Mark
Bryan Moore wrote:What doesn't require a lot of crew? You'd think Ops would have a lot of crew. If engineering is getting 200, I'd say ops would have at least 100 (30 people on at any given time)
But this also assumes everyone works 8 hours a day 7 days a week. Seems like the future would not want 56 hour weeks!
I don't see why you'd need the full staff on hand unless you were doing some level 1 diagnostics, or the ship was on alert. People could easily have days off
That's not an unreasonable guess for ops.........now on to the "Command" guys "those loveable guys in the red"
Thoughts and Opinions, I need some more input.
Re: Enterprise D - Staffing Breakdown
Posted: Wed Jul 30, 2008 3:02 am
by Bryan Moore
Truthfully your random command guys would be filing paper work, overseeing things. I don't think you'd need pure command red shirts. Some running ops, but I'd bet you'd have a lot of PADD pushers.
Re: Enterprise D - Staffing Breakdown
Posted: Wed Jul 30, 2008 3:23 am
by Mark
I am going to guestimate about 100 total "command"personel. I've noticed that the reds seem to be the color for bridge officers, junior officers on a command track, and administration personel.
I'm going to make a HUGE leap here, and guess that ALL those we see in red are officers of different grades (possible for some staff NCOs as well, but I just don't think so)
Now to our science department. With the breakdown I've made earlier with the various science departments, let's guestimate about 200 TOTAL in the science department including officers and enlisted. We've already done the breakdown.
And around 50 in the Medical Department (including Troi's staff, she'd almost have to have one) including other doctors, nurses, and med techs and lab techs
So now our running totals are:
36 Security (including Worf)
211 Engineering (including Geordi)
101 Operations (including Data)
100 Command or Admin (Including Picard and Riker and discounting Wesley)
200 Science Personel
52 Medical Personel (Including Crusher/Pulaski and Troi)
We now come to a grand total of 700 Starfleet Crew..........................Now you have my outlook. (needs a vacation now)
![teacher :teacher:](./images/smilies/costumed-smiley-033.gif)
Re: Enterprise D - Staffing Breakdown
Posted: Wed Jul 30, 2008 5:12 am
by Bryan Moore
Mark wrote:I am going to guestimate about 100 total "command"personel. I've noticed that the reds seem to be the color for bridge officers, junior officers on a command track, and administration personel.
I'm going to make a HUGE leap here, and guess that ALL those we see in red are officers of different grades (possible for some staff NCOs as well, but I just don't think so)
Now to our science department. With the breakdown I've made earlier with the various science departments, let's guestimate about 200 TOTAL in the science department including officers and enlisted. We've already done the breakdown.
And around 50 in the Medical Department (including Troi's staff, she'd almost have to have one) including other doctors, nurses, and med techs and lab techs
So now our running totals are:
36 Security (including Worf)
211 Engineering (including Geordi)
101 Operations (including Data)
100 Command or Admin (Including Picard and Riker and discounting Wesley)
200 Science Personel
52 Medical Personel (Including Crusher/Pulaski and Troi)
We now come to a grand total of 700 Starfleet Crew..........................Now you have my outlook. (needs a vacation now)
![teacher :teacher:](./images/smilies/costumed-smiley-033.gif)
Where does Tactical fit in? Ops? Security?
Re: Enterprise D - Staffing Breakdown
Posted: Wed Jul 30, 2008 9:09 am
by Teaos
I imagin Security may also do some basic maintence to systems around the ship.
Re: Enterprise D - Staffing Breakdown
Posted: Wed Jul 30, 2008 5:55 pm
by Mikey
Tactical seems to be attached to security.
Re: Enterprise D - Staffing Breakdown
Posted: Wed Jul 30, 2008 6:57 pm
by Bryan Moore
Mikey wrote:Tactical seems to be attached to security.
Then I would want more than 36 security personel. I understand others have cross-training, but automation or not, you're going to want people manning various equipment related to the defensive systems in a fight.
Re: Enterprise D - Staffing Breakdown
Posted: Wed Jul 30, 2008 10:15 pm
by Mark
Bryan Moore wrote:Mikey wrote:Tactical seems to be attached to security.
Then I would want more than 36 security personel. I understand others have cross-training, but automation or not, you're going to want people manning various equipment related to the defensive systems in a fight.
I had assumed that operations would actually man tactacal during a situation, with engineering doing maintence on those systems, with security's assistance. Are there actually desingnated Tactical Personel?