Page 3 of 11

Re: Biggest design flaws ever!

Posted: Sun May 25, 2008 5:39 pm
by SuperSaiyaMan12
The Raven-class being armed with absolutely nothing and a low warp speed factor.

Re: Biggest design flaws ever!

Posted: Sun May 25, 2008 6:20 pm
by Blackstar the Chakat
Rochey wrote:Actualy, they do have auxilary bridges. Iron Fist mentions them.
Then why did the Executer crash into the second Death Star?

Re: Biggest design flaws ever!

Posted: Sun May 25, 2008 6:48 pm
by Captain Seafort
ChakatBlackstar wrote:Then why did the Executer crash into the second Death Star?
Because she was too close. The fleet action had moved pretty close to the Death Star after the shield failed, as the Alliance fleet formed a perimetre to cover the fighters' run on the main reactor. When the Ex's bridge was hit, her engines misfired, ramming the ship into the DSII before the crew of the secondary bridge could regain control.

Re: Biggest design flaws ever!

Posted: Sun May 25, 2008 6:51 pm
by Blackstar the Chakat
Captain Seafort wrote:
ChakatBlackstar wrote:Then why did the Executer crash into the second Death Star?
Because she was too close. The fleet action had moved pretty close to the Death Star after the shield failed, as the Alliance fleet formed a perimetre to cover the fighters' run on the main reactor. When the Ex's bridge was hit, her engines misfired, ramming the ship into the DSII before the crew of the secondary bridge could regain control.
Why wasn't control automatically transfered to the secondary bridge when the primary was destroyed?

Re: Biggest design flaws ever!

Posted: Sun May 25, 2008 7:00 pm
by Captain Seafort
ChakatBlackstar wrote:Why wasn't control automatically transfered to the secondary bridge when the primary was destroyed?
*Shrugs* Dunno. Even if it did, the backup crew would have to realise this, realise the problem, and then take corrective action. They evidently didn't have time to do this (it was a matter of secnds between the A-wng impact ad the collision with the Death Star.

Re: Biggest design flaws ever!

Posted: Sun May 25, 2008 8:28 pm
by Sionnach Glic
The crew had about ten seconds to react before the Executor nosedived into the DS2. In that ten seconds, they had to realise what happened, confirm that they were next in the chain of command, reroute comand of the ship to their position, figure out that they were on a collision course, and then fire up the engines to escape the DS2's gravity. Hell, even if they did get control of the ship on time, the ship could very well have been pulled in anyway.

Re: Biggest design flaws ever!

Posted: Sun May 25, 2008 9:03 pm
by Blackstar the Chakat
Rochey wrote:The crew had about ten seconds to react before the Executor nosedived into the DS2. In that ten seconds, they had to realise what happened, confirm that they were next in the chain of command, reroute comand of the ship to their position, figure out that they were on a collision course, and then fire up the engines to escape the DS2's gravity. Hell, even if they did get control of the ship on time, the ship could very well have been pulled in anyway.
Wouldn't the control be switched automatically when the bridge was destroyed? Even if they couldn't avoid hitting the DS2 they could have still hit reverse and avoid the total destruction of their ship. Even damaged the Executer would still be a force to be reckoned with.

Re: Biggest design flaws ever!

Posted: Sun May 25, 2008 9:52 pm
by Sionnach Glic
The auxiliary bridge may have been given command instantly, but there's still the human factor to work in. The crew would have had less than ten seconds to react to something that they probably thought was impossible. One moment they're on one of the most powerful ships in the galaxy, and the next moment their dorsal shields are down, sensors are down, the bridge is in flames, the command crew are all dead, and the ship is plumeting towards a 900KM battlestation in the middle of a warzone.

Re: Biggest design flaws ever!

Posted: Mon May 26, 2008 1:20 am
by Duskofdead
Rochey wrote:The crew had about ten seconds to react before the Executor nosedived into the DS2. In that ten seconds, they had to realise what happened, confirm that they were next in the chain of command, reroute comand of the ship to their position, figure out that they were on a collision course, and then fire up the engines to escape the DS2's gravity. Hell, even if they did get control of the ship on time, the ship could very well have been pulled in anyway.
Not to be a jerk Rochey but this sounds exactly like the sort of thing you'd put a Trek ship over the cheese grater for not handling automatically through some presto magical computer safety override procedure or something. It's a little jarring to see you defending things about SW that I can't imagine you defending in ST.

Re: Biggest design flaws ever!

Posted: Mon May 26, 2008 1:49 am
by Blackstar the Chakat
Duskofdead wrote:
Rochey wrote:The crew had about ten seconds to react before the Executor nosedived into the DS2. In that ten seconds, they had to realise what happened, confirm that they were next in the chain of command, reroute comand of the ship to their position, figure out that they were on a collision course, and then fire up the engines to escape the DS2's gravity. Hell, even if they did get control of the ship on time, the ship could very well have been pulled in anyway.
Not to be a jerk Rochey but this sounds exactly like the sort of thing you'd put a Trek ship over the cheese grater for not handling automatically through some presto magical computer safety override procedure or something. It's a little jarring to see you defending things about SW that I can't imagine you defending in ST.
Dusk is right. Wouldn't the ship have some sort of crash avoidance override system? It's a big expensive ship, shouldn't it have some sort of computer override to avoid crashing into other ships, planets, or huge ass space stations? Modern aircraft have a warning system, so it wouldn't be much of a stretch to assume that this type of program could be modified to help avoid a collision.

Re: Biggest design flaws ever!

Posted: Mon May 26, 2008 1:53 am
by stitch626
Well it was a long long long long long long time ago. Something had to be less advanced. :)

Re: Biggest design flaws ever!

Posted: Mon May 26, 2008 1:56 am
by Blackstar the Chakat
stitch626 wrote:Well it was a long long long long long long time ago. Something had to be less advanced. :)
Wait...that makes no sense. If it was a long long time ago how are they more advanced then us?

Re: Biggest design flaws ever!

Posted: Mon May 26, 2008 1:57 am
by Duskofdead
Hey I'm game for the "Star Wars ships are clunky and primitive next to Trek, we can't hold them to the same standards" argument, but Wars fans tend to vehemently reject it. :)

Re: Biggest design flaws ever!

Posted: Mon May 26, 2008 2:09 am
by SuperSaiyaMan12
Duskofdead wrote:Hey I'm game for the "Star Wars ships are clunky and primitive next to Trek, we can't hold them to the same standards" argument, but Wars fans tend to vehemently reject it. :)
Except for the fact that Wars ships have a vastly superior FTL drive. Except for the fact that Wars ships can take a lot of punishment. Except for the fact Wars ships can be built with high standards and be mass produced so easily...

Re: Biggest design flaws ever!

Posted: Mon May 26, 2008 2:11 am
by Duskofdead
SuperSaiyaMan12 wrote:
Duskofdead wrote:Hey I'm game for the "Star Wars ships are clunky and primitive next to Trek, we can't hold them to the same standards" argument, but Wars fans tend to vehemently reject it. :)
Except for the fact that Wars ships have a vastly superior FTL drive. Except for the fact that Wars ships can take a lot of punishment. Except for the fact Wars ships can be built with high standards and be mass produced so easily...
Yet they apparently can't switch to backup controls and prevent from ramming into a Death Star after the main bridge is damaged.

But yeah, that's the usual reaction from Warsies. "SW ships are sooooooooooooooooooooo omg more advanced." ;)