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Posted: Sun Feb 10, 2008 6:09 pm
by Reliant121
I dunno...don't even know what colour the inside wall panels are...i'd imagine they'd be relatively spacious....
Posted: Sun Feb 10, 2008 6:41 pm
by Mikey
I would guess pretty Spartan. pretty naval-type bunks, rather than the actual beds of a Fed starship; personal in-quarters replicators would be doubtful; no separate living/dining rooms; bedrooms, and dressing rooms like a Galaxy-class senior officer's quarters. I imagine that each room could have it's own washroom.
Even so, it's probably a paradise for Gunny - he's never been an officer, and has always had to work for a living.
![Wink :wink:](./images/smilies/icon_wink.gif)
Posted: Sun Feb 10, 2008 6:47 pm
by Reliant121
Ah see I thought, considering the relatively low crew count, you could have a comfortable style inside. And for some reason i thought the Tholian heritage would give the ship a Blue look all through the inside.
Posted: Sun Feb 10, 2008 6:48 pm
by Mikey
I'm sure space isn't an issue - rather, I doubt anybody designs as much luxury into crew quarters as the Federation.
Posted: Sun Feb 10, 2008 6:50 pm
by Reliant121
I didn't think it would be on par with the almighty space hotels of the Federation...I just thought it would be...comfortable...not comparatively opulent.
Posted: Sun Feb 10, 2008 8:14 pm
by sunnyside
I was thinking it could be all over the place.
I figured food replicaters would be out as traders don't have member worlds providing all their antimatter, dilithium etc and so, like on voyager, it would be too energy expensive.
Beyond that however I figured furnishings would vary wildly based not only one what is affordable, but, since this is a newly purchased/remodeled ship, what came in it when the Tholian sold it. I wouldn't have been surprised to walk into a totally empty room because the previous owners took their stuff with them and Thrall didn't think about furnishings.
Size I figured would depend on how the remodeling was done. We seem to be a freighter reconfigured to pack in three heavy photon torpedo weapon systems and possibly more beam weapons than the origional spec. If they weren't in the original plan extra crew quarters might have been the first things to do when they were shoehorned in.
Posted: Sun Feb 10, 2008 8:35 pm
by sunnyside
On a whim I decided to poke around and see if I could find some freighter ship internals.
No luck. But I think this
http://www.ditl.org/index.php?daymain=/ ... rfreighter
is probably what our "peers" are and possibly roughly the specs our ship would have had when first built.
Posted: Mon Feb 11, 2008 2:56 pm
by Blackstar the Chakat
Rochey wrote:Small nitpick, though. The missiles are fixed onto external hardpoints under the wings, like some modern fighters, so there's no tubes.
Nice to know Sally keeps a close eye on things, though.
Fixed it, with something more realistic...I think.
Posted: Mon Feb 11, 2008 4:05 pm
by Sionnach Glic
ChakatBlackstar wrote:Rochey wrote:Small nitpick, though. The missiles are fixed onto external hardpoints under the wings, like some modern fighters, so there's no tubes.
Nice to know Sally keeps a close eye on things, though.
Fixed it, with something more realistic...I think.
The revised bit wrote:the torpedo tubes
I know what you meant, I just feel like nit-picking.
![Smile :)](./images/smilies/icon_smile.gif)
Posted: Mon Feb 11, 2008 4:24 pm
by Blackstar the Chakat
Rochey wrote:ChakatBlackstar wrote:Rochey wrote:Small nitpick, though. The missiles are fixed onto external hardpoints under the wings, like some modern fighters, so there's no tubes.
Nice to know Sally keeps a close eye on things, though.
Fixed it, with something more realistic...I think.
The revised bit wrote:the torpedo tubes
I know what you meant, I just feel like nit-picking.
![Smile :)](./images/smilies/icon_smile.gif)
Fixed
Posted: Mon Feb 11, 2008 11:50 pm
by sunnyside
Jabbers and Monroe are you around? You should see about getting onto the ship.
There is probably a small trickle of people headed there as other crew hired in the bar.
Anyone have any comments on the room? If nobody has any ideas I might go with the idea that the Tholian paid more attention to the burst launchers than remembering to furnish the things after the last owners moved all their stuff out. Maybe go with a small "efficiancy" type apartment(flat) size.
Presumably whatever I go with would apply to other rooms as well though.
Posted: Tue Feb 12, 2008 9:34 am
by Sionnach Glic
Given the ship, I'd imagine crew quarters being small and cramped. Machinery and power systems probably take up a lot of the habitable areas of the ship, causing quarters to be small. I'd imagine a small bed, somewhere to store things, and maybe a desk and a chair.
Posted: Tue Feb 12, 2008 2:41 pm
by Monroe
sunnyside wrote:Jabbers and Monroe are you around? You should see about getting onto the ship.
I came down with the flu so I'm going to hold off on posting until I can think straight then play catch up. If you'd like to post what my character does in the meantime I don't mind.
Posted: Tue Feb 12, 2008 3:48 pm
by Jabber Swarky
Eh, my muse has kinda deserted me at the moment.... i just cant think of anything to post, and im a little lost. I might post up in a little bit, just getting aboard.
..would i be in a shared cabin, or a private room? I mean, im not asking for the master bedroom, but.. i just wanna know if ill be sharing ,y 6x4x8 with anyone else =P If fishing vessels are anything to go by.... then yes, seeing as you technically only need 7x1x1 per person =P
Posted: Fri Feb 15, 2008 10:30 am
by Reliant121
Only a little tiny one....It seems that most have lost interest so i thought i'd reignite the flame, so to speak.