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Posted: Fri Jan 11, 2008 6:13 pm
by Blackstar the Chakat
Why stop there? We could have a duel or even triple warp-core system. More power, more weapons, more speed. We could start with the one that the ship comes with, and collect weapons, power systems, ect. from other ships and wrecks that we encounter/defeat. Extra power would make sense because we're prefering to use energy-based weapons over torpedo tubes.
Posted: Fri Jan 11, 2008 6:18 pm
by Mikey
True enough. And the increased abilities would logically be balanced by the extra maintenance problems that come with them, probably adding to the atmosphere of NOT being all Starfleet-issue, perfectly maintained... giving it more of a "please hold together until we get to a safe station" feel.
Posted: Fri Jan 11, 2008 6:57 pm
by Sionnach Glic
Keep in mind, though, that the more reactors we have, the more fuel we'll need for them. Anti-matter doesn't grow on trees, you know.
That said, I do like the idea of a ship that's been upgraded so many times it's barely holding together. Very Millenium Falcon-esque.
Posted: Fri Jan 11, 2008 7:05 pm
by Mikey
Rochey wrote:Very Millenium Falcon-esque.
I was thinking more like the
Serenity, but it's the same idea.
Posted: Fri Jan 11, 2008 7:13 pm
by Blackstar the Chakat
all the reactors don't have to be on all the time. Only powering up when you need extra power, like in battle, or when needing extra speed.
Posted: Fri Jan 11, 2008 7:27 pm
by Sionnach Glic
Good point. Though their presence would likely take up a lot of internal space if you had two or three of them around. Particularly if you're planning on actualy putting safety systems that work on these ones.
Posted: Fri Jan 11, 2008 8:44 pm
by Mikey
Safety systems... hmmm...
I wrote:"Live fast, die young, leave a good-looking corpse"
Oh... I guess a warp core breach wouldn't leave a good-looking corpse so much as a puddle.
Posted: Fri Jan 11, 2008 8:52 pm
by Blackstar the Chakat
Well, too many safety systems can make it easier to sabotage. I doubt we'd have anything too elaborate.
Posted: Fri Jan 11, 2008 8:53 pm
by Monroe
ChakatBlackstar wrote:Why stop there? We could have a duel or even triple warp-core system. More power, more weapons, more speed. We could start with the one that the ship comes with, and collect weapons, power systems, ect. from other ships and wrecks that we encounter/defeat. Extra power would make sense because we're prefering to use energy-based weapons over torpedo tubes.
But you'll have to turn off the duel core system to play some games that don't support it!
Posted: Fri Jan 11, 2008 10:33 pm
by Jordanis
Going to work your engineer into an early grave with all this dual core stuff. I'm really not sure about the idea. What I see happening is that every battle gets ended by 'well then START THE SECOND REACTOR!' and then the ship unleashes HIDDEN ULTIMATE POWER and it gets boring. And then we start getting infiltrated by dragonball z fanboys who think our ship is going super-sajin (however the hell that's spelled).
Part of the charm of a tramp freighter story is playing to the limits of the ship. You have to be sneaky, brazen, and tricky to keep going. It's like playing a rogue instead of a fighter or something.
Posted: Fri Jan 11, 2008 11:31 pm
by Blackstar the Chakat
hmmm....I suppose that's true
Posted: Fri Jan 11, 2008 11:57 pm
by Jabber Swarky
Rochey wrote:Keep in mind, though, that the more reactors we have, the more fuel we'll need for them. Anti-matter doesn't grow on trees, you know.
Would getting our mits on Deuterium be an issue, too? Its hardly commonly found in nature, and its a bitch to make in a lab..
Posted: Sat Jan 12, 2008 12:08 am
by Mikey
The difficulty of creating deuterium seems to have been easily overcome by the 24th century... although a non-Fed tech might just as easily use some other relatively simple element
BTW -
Monroe wrote:But you'll have to turn off the duel core system to play some games that don't support it!
I, at least, thought it was funny.
Posted: Sat Jan 12, 2008 12:42 am
by Blackstar the Chakat
Jordanis wrote:Going to work your engineer into an early grave with all this dual core stuff. I'm really not sure about the idea. What I see happening is that every battle gets ended by 'well then START THE SECOND REACTOR!' and then the ship unleashes HIDDEN ULTIMATE POWER and it gets boring. And then we start getting infiltrated by dragonball z fanboys who think our ship is going super-sajin (however the hell that's spelled).
Part of the charm of a tramp freighter story is playing to the limits of the ship. You have to be sneaky, brazen, and tricky to keep going. It's like playing a rogue instead of a fighter or something.
"Alright baddies, prepare to see our ship's full power. We've been holding back. Now you'll see us in Duel-Warp Core mode!"-takes 10 minutes of yelling and glowing auras to actually activate the warp core, 15 minutes of gloating, and 5 minutes of actual fighting just like DBZ.
sorry, but it took me that long to come up with that joke.
Posted: Sat Jan 12, 2008 1:13 am
by Jordanis
And somehow, in all that time, the enemy just stands there gaping in shock and horror instead of firing a few spreads of torpedoes.
What do the sensors say about their phaser power?
It's over NINE THOUSAAAAND!