Re: What is it about the 40k Universe that appeals to you?
Posted: Tue Mar 08, 2016 7:46 pm
Not being able to use the predominant form of interstellar transportation is a bit of an issue.
Daystrom Institute Technical Library
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Battlefleet Gothic fluff States that their drives can throw them almost into the warp, but then they pop out due to a lack of psychers.Reliant121 wrote:Not being able to use the predominant form of interstellar transportation is a bit of an issue.
From the first codex the Necrons had realspace drives that could cross the galaxy almost instantly. In their new codex they only have STL ships and use the Webway.sunnyside wrote: Necrons don't have psychers to access the warp properly either, but they seem to have things sorted out well enough.
Does this mean the warp beings can read his mind but he's just strong enough to hold them all back?Reliant121 wrote:Whether he is resurrected or not, his 'soul' is constantly laid bare for the warp anyway.
The Lexicanum isn't exactly clear on that; is the Emperor himself consuming the psykers or is the chair directly powered by them somehow?Reliant121 wrote:Whether he is resurrected or not, his 'soul' is constantly laid bare for the warp anyway. It's purely his immense mental fortitude, as well as the sacrifice of countless weaker psykers whose minds are not strong enough to undergo sanctioning (therefore being able to use their talent), that keeps him and by extension Imperium society in check. He alone has the strength to keep chaos incidents to a relative minimum as well as maintain astrotelepathic communications and the Astronomican functioning making space travel possible.
I see, thanks.Reliant121 wrote:As you say, the Lore in general is incredibly diverse and equally hazy. I believe the Emperor has the strength to hold back the creatures of the warp due to his immense psychic fortitude; he really is a one in a trillion kind of Psyker. As for the "fueling", I believe it is stated in this article on the Lexicanum (cited via the Rogue Trader rules book) that the psykers power the Astronomican and provide it with it's psychic strength; the Emperor has the willpower to harness that energy and use it for good.
As for the rest, I've never been a tabletop player. Far too expensive in the UK. Games Workshop is indeed the retailer of it all (not sure whether they created it or bought licencing and ran with it).
The best impression I got is that their souls/psychic power were metaphysically consumed in a way of transferring their power into him.LaughingCheese wrote: The Lexicanum isn't exactly clear on that; is the Emperor himself consuming the psykers or is the chair directly powered by them somehow?
There's no continuity in the codices; each new one replaces - rather than continues - the previous one. Start (and end) with the most recent codex for the army you choose.LaughingCheese wrote:So, where would one start with the tabletop? It's exceedingly confusing. There appear to be at least 7 versions of the codex; there just doesn't seem to be a decent entry point, nothing quite points the way to new players. Can't say I have any near term plans, it's an expensive hobby, but I like the idea of these games.
Main and only (if you count Forge World as an arm of GW.) There are a few outfits out there which make minis "similar" to GW ideas, which may be used as WH40k minis, but are not technically official WH40k minis. Games Workshop is more jealous of its intellectual property than a starving wolf is of an elk leg, and anyone who isn't GW caught marketing WH40k minis would promptly be sued into the Stone Age.LaughingCheese wrote:I guess Games Workshop is the main retailer of the miniatures (and lore of course).
WH: Age of Sigmar - formerly known as WHFB (Warhammer Fantasy Battle) is the Warhammer tabletop battle game similar in scope to 40k, but set in a fantasy milieu replete with dwarves, elves, etc., and in a technological timeframe roughly equivalent to 14th-15th c. Europe. The prevailing theme of sentient races v. Chaos is similarly omnipresent.LaughingCheese wrote:Also, I presume Warhammer: Age of Sigmar is the fantasy/LoTR version of WH40K?
But it also kills the psyker yes? Sucks to have that "gift." =\Mikey wrote:The best impression I got is that their souls/psychic power were metaphysically consumed in a way of transferring their power into him.LaughingCheese wrote: The Lexicanum isn't exactly clear on that; is the Emperor himself consuming the psykers or is the chair directly powered by them somehow?
That certainly makes it easier!There's no continuity in the codices; each new one replaces - rather than continues - the previous one. Start (and end) with the most recent codex for the army you choose.
I see. It's amazing they're popular enough to have so many stores!Main and only (if you count Forge World as an arm of GW.) There are a few outfits out there which make minis "similar" to GW ideas, which may be used as WH40k minis, but are not technically official WH40k minis. Games Workshop is more jealous of its intellectual property than a starving wolf is of an elk leg, and anyone who isn't GW caught marketing WH40k minis would promptly be sued into the Stone Age.LaughingCheese wrote:I guess Games Workshop is the main retailer of the miniatures (and lore of course).
I see, I'd looked into it a little bit. The Total War: Warhammer game looks pretty cool.WH: Age of Sigmar - formerly known as WHFB (Warhammer Fantasy Battle) is the Warhammer tabletop battle game similar in scope to 40k, but set in a fantasy milieu replete with dwarves, elves, etc., and in a technological timeframe roughly equivalent to 14th-15th c. Europe. The prevailing theme of sentient races v. Chaos is similarly omnipresent.LaughingCheese wrote:Also, I presume Warhammer: Age of Sigmar is the fantasy/LoTR version of WH40K?
Yes. Millions of psykers are constantly rounded up, herded onto the Black Ships of the Adeptus Astra Telepathica, and brought to Terra continually. The strongest are either made into astropaths or battle psykers of the Astra Militarum; a very select few become members of the Inquisition, mostly the Ordo Malleus; most of those collected are sacrificed to sustain the Emperor.LaughingCheese wrote:But it also kills the psyker yes? Sucks to have that "gift." =\
The codices usually have some anecdotal fluff, as do the Imperial Armor rulebooks, but most of it comes from the novels.LaughingCheese wrote:I guess what I was trying to ask is where is the main body of the lore? Is it in the codices? Novels? Are the novels derived from the codices? I assume the codices came first?
Usually. For example, one Imperial Guard codex might have a bit of fluff regarding, say, the Catchan Jungle Fighters (an IG regiment,) while the next would have a bit about a completely different regiment. Except in rare instances, like the eradication of the Squats, one won't contravene the last.LaughingCheese wrote:And does each new codex tell the lore a little differently?
An expensive hobby it is, and that's why I think the "fluff" is important. You have to get into your particular force if you're going to go through all the effort of paying for, assembling, and painting your models.LaughingCheese wrote: So, where would one start with the tabletop? It's exceedingly confusing. There appear to be at least 7 versions of the codex; there just doesn't seem to be a decent entry point, nothing quite points the way to new players. Can't say I have any near term plans, it's an expensive hobby, but I like the idea of these games.
LC