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Re: Biggest design flaws ever!
Posted: Wed May 28, 2008 7:16 pm
by Mikey
Fine with me - I'm willing to accept Black Library's word over the Lexicanum's.
Now, did you say that it DOES have warp engines to keep up with the front, and therefore doesn't have to be towed? I'm liking this thing better already!
Re: Biggest design flaws ever!
Posted: Wed May 28, 2008 8:52 pm
by Sionnach Glic
Ah, wait, I screwed up there.
It doesn't have its own warp drives. However, it does have its own gellar field, and its generators are powerful enough to get it into the warp. However, without drives it'd just be stuck there, so it needs a ship to tow it into position.
Re: Biggest design flaws ever!
Posted: Wed May 28, 2008 8:57 pm
by Mikey
Rochey wrote:Ah, wait, I screwed up there.
It doesn't have its own warp drives. However, it does have its own gellar field, and its generators are powerful enough to get it into the warp. However, without drives it'd just be stuck there, so it needs a ship to tow it into position.
Makes more sense. Not a huge issue, if it is in fact meant to be a semi-permanent installation rather than a front-line tactical unit.
Re: Biggest design flaws ever!
Posted: Wed May 28, 2008 9:15 pm
by Sionnach Glic
That's pretty much what it is.
Re: Biggest design flaws ever!
Posted: Wed May 28, 2008 9:26 pm
by Captain Seafort
Sounds like that thing was dreamt up with an eye to the Mulberry harbours, although it's got a fair bit more firepower.
Re: Biggest design flaws ever!
Posted: Wed May 28, 2008 10:30 pm
by Sionnach Glic
I'd call being able to take on entire fleets and win a bit more than "a fair bit more firepower".
![Razz :P](./images/smilies/icon_razz.gif)
Re: Biggest design flaws ever!
Posted: Wed May 28, 2008 10:36 pm
by Captain Seafort
Entire fleets with BDZ-level firepower at that, if half what I've heard about 40k is right.
Besides, as an Englishman I have a national reputation for understatement to uphold.
![Razz :P](./images/smilies/icon_razz.gif)
Re: Biggest design flaws ever!
Posted: Wed May 28, 2008 10:37 pm
by Mikey
Did I mention that that one structure can house/repair/refit EIGHT strike cruisers and still man and operate its armaments normally?
Re: Biggest design flaws ever!
Posted: Thu May 29, 2008 9:41 am
by Reliant121
8? so the Cathedral-ala-warpdrive does have some uses.
Re: Biggest design flaws ever!
Posted: Thu May 29, 2008 12:23 pm
by Mikey
Captain Seafort wrote:Entire fleets with BDZ-level firepower at that, if half what I've heard about 40k is right.
Yep. Many cap ships have the capability of
exterminatus - sterilization (or worse) of a planet:
http://wh40k.lexicanum.com/wiki/Exterminatus
Re: Biggest design flaws ever!
Posted: Thu May 29, 2008 3:10 pm
by Sionnach Glic
And the Nightbringers turned their homeworld into an asteroid field with just their ships' main guns.
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)
Re: Biggest design flaws ever!
Posted: Thu May 29, 2008 4:49 pm
by SuperSaiyaMan12
Behemouth-class Battlecruisers not having shields over their heavy armor (Starcraft reference).
Re: Biggest design flaws ever!
Posted: Tue Jun 17, 2008 5:28 pm
by Deepcrush
The Ramilies Starforts are more then just a station or supply base. They house more then a million troops at a time, can supply 3 Battle Fleets for more then ten years off of their own stocks, have firepower equal to a fleet on their own, can travel with a fleet if needed and have been built in the tens of thousands. That would sound to me that the Ramilies have done very well and carries few flaws on its own.
Re: Biggest design flaws ever!
Posted: Tue Jun 17, 2008 5:58 pm
by Monroe
SuperSaiyaMan12 wrote:Behemouth-class Battlecruisers not having shields over their heavy armor (Starcraft reference).
I dont think that's so much of a design flaw but technology limitation. Humans don't have shields in Star Craft.
Re: Biggest design flaws ever!
Posted: Wed Jun 18, 2008 5:14 pm
by Tsukiyumi
Monroe wrote:SuperSaiyaMan12 wrote:Behemouth-class Battlecruisers not having shields over their heavy armor (Starcraft reference).
I dont think that's so much of a design flaw but technology limitation. Humans don't have shields in Star Craft.
Yeah, and a couple of Yamato Cannon blasts to a Protoss Carrier makes up the difference anyways.
![Smile :)](./images/smilies/icon_smile.gif)