You can only clear out so many caves before you get bored, the combat system is also fairly akward. I do enjoy the game but I usually don't do the main quest unless I feel like having 50 fame points. And the Knights of the Nine expansion sucks hard, though the Shivering Isles is awesome.Duskofdead wrote:
Agreed, by far the Dark Brotherhood had more atmosphere and personality than almost anything else in Oblivion. Most of Oblivion felt like a traipse through the various settings of Disneyland, with everyone on prozac.
Oblivion
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I was sorta nonplussed with Oblivion after being such a huge and longterm fan of Morrowind, so I didn't bother to pick up the expansions yet. Did either of them get rid of levelled loot and such? Or did they just add higher end mobs and equipment for post-main questline?Cpl Kendall wrote:You can only clear out so many caves before you get bored, the combat system is also fairly akward. I do enjoy the game but I usually don't do the main quest unless I feel like having 50 fame points. And the Knights of the Nine expansion sucks hard, though the Shivering Isles is awesome.Duskofdead wrote:
Agreed, by far the Dark Brotherhood had more atmosphere and personality than almost anything else in Oblivion. Most of Oblivion felt like a traipse through the various settings of Disneyland, with everyone on prozac.
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I had Morrowind and lost the third disc.Duskofdead wrote:
I was sorta nonplussed with Oblivion after being such a huge and longterm fan of Morrowind, so I didn't bother to pick up the expansions yet. Did either of them get rid of levelled loot and such? Or did they just add higher end mobs and equipment for post-main questline?
I'm not sure what you mean. Even after the expansion packs all the monsters and loot is scaled with your level. So really there's no point in getting past level 5, unless you get tired of being beat on with steel weapons and want to get hit with Daedric ones.
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Yeah that's one of the things I didn't care for too much and tried to get around with mods, but unfortunately, the game just didn't have such a plethora of items as Morrowind did. (OooOOoOooh a bolt of cloth? No one's looking? I'll take it!) I liked that in Morrowind at level 1 you could explore and stumble upon a cave with a daedric cult in it with a daedric sword on a recently bloodied altar surrounded by rubies and gems. In Oblivion it's like okay... I hear mummy sounds, another undead cave with nothing in it, fun...Cpl Kendall wrote:I had Morrowind and lost the third disc.Duskofdead wrote:
I was sorta nonplussed with Oblivion after being such a huge and longterm fan of Morrowind, so I didn't bother to pick up the expansions yet. Did either of them get rid of levelled loot and such? Or did they just add higher end mobs and equipment for post-main questline?
I'm not sure what you mean. Even after the expansion packs all the monsters and loot is scaled with your level. So really there's no point in getting past level 5, unless you get tired of being beat on with steel weapons and want to get hit with Daedric ones.
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UMBRA! IT IS EVERYTHING!Cpl Kendall wrote:There is a ruin in Oblivion that if you go in at start and kill the chick inside you can get a free, weightless soultrapping sword. You have to turn the difficulty down pretty far though.
I forget the name of the ruin and quest. It's listed in the Oblivion Wiki though.
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Morrowind might have had a soultrapping sword with a unique name but I don't recall any entertainingly insane orc woman guarding it before.Reliant121 wrote:Yeah i'm trying to find the Ayleid ruin that contains Umbra. I think she appeared in Morrowind or Daggerfall as well. But i've not played those games.
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