Coalition wrote:
Here is a clip showing one of the alien ships, about the 1:09 mark you can see the small turreted cells being deployed:
https://www.youtube.com/watch?v=PktGR2t-yX4
(Not true VLS, more like small expendable projectiles being fired like an artillery or howitzer shell.)
Something like that could certainly have the desired effect. With 2-3 sets of those around a ship to ensure full 360* coverage you would have a relatively localized firing system as well as a small angle between your launch and target vectors.
Mikey wrote:'Course, then you have to make space for three times the number of tubes that you actually want.
This is true. Really I guess what it comes down to is which design method is going to work better for a given infrastructure:
"VLS": No ship maneuvering needed to get a missile on target. Launch equipment is localized to a series of missile tubes in one part of the ship. Launch multiple missiles at the same time. Difficult/Impossible to Reload. Either need fixed ordinance or additional machinery to deliver a payload before launch. Relatively Large amount of propellant will be needed in the missile to ensure proper targeting. Quicker from point of contact to missile launch, but slower from point of launch to impact comparatively.
Tubes: Easier to utilize variable yield missiles. Easy to reload have rapid-fire launching. Lower amounts of Delta-v will be needed by the missile to find the target. Requires higher maneuverability by the ship to line up missile launches. Large numbers of tubes spread around the ship along different vectors OR a willingness to have missile "blind spots". Slower from point of contact to missile launch, but faster from point of launch to impact comparatively.
Both systems seem to work well for larger ships: They can support larger numbers of "VLS" launchers/arrays around the ship in the same way they can easily house multiple tubes along multiple vectors.
For smaller ships I would say that a Tube system has an advantage. With the scaling of Surface Area to Volume, the smaller the ship the more difficult it is to find a large enough area to house the "VLS" array, and the fewer launchers you could have in it. While the same holds true for the Tubes, the smaller ship could be designed to capitalize on maneuverability, and focus it's tubes along 1-2 axes.
It would also appear that something like point defense system on an enemy craft would promote the use of tubes since time from launch to impact is smaller giving the enemy less time to take out your missile on approach.
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