Mikey wrote:Yes, I get it - it's not a holodeck, because it's not "holo." I still think you're being a bit too literal, and ignoring the overarching use of the reference to indicate the somewhat Trekian nature of the adaptive and predictive display qualities.
I'll say.
Also, you apparently totally missed this, willfully or not:
And honestly, matter/energy conversion is way overkill. All you really need to simulate physicality is some kind of direct neural input, or a cloud of nano machines, or potentially something else; anyway there's probably some other method of simulating physicality thats far more energy efficient and just as real.
Seriously how does this NOT qualify as some kind of a first step??
Just because it doesn't have any kind of physical interface does not in anyway mean that it probably won't be looked back on as some kind of precursor in the probably long list of iterations before we actually reach the real thing.
Do you really expect a research lab to pop out the fully functional holodeck?
I KNOW your not ignorant of how technology develops but, those statements would give one pause, I think.
Its like how people bash CG for being "bad." Yeah, any effects done poorly will be "bad", even your vaunted physical effects vs digital.
I just don't understand why people always bash a developing technology. Its DEVELOPING.
This is how tech develops, slowly, iteratively, and people still don't get it apparently.
EDIT: Perhpas "v1" is a bit too high; maybe like v0.00000023954834 or something.
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