Captain Seafort wrote:BigJKU316 wrote:By all rights fire control should be so heavily automated that the ship nearly fights itself with the battle staff simply prioritizing the targets as needed. The AEGIS system was doing this in the 1970's with computing power that is less than a high end laptop you can buy today so really it should not be that hard. Hell, the USN put a couple of pretty neat systems out there in WWII that used mechanical computers and optics that basically let one main train and fire all of the guns (except light AA) on a ship and it made sure they did not fire in such a way as to damage the ship itself.
There should be individual backups for sure, but your central fire control system, given the technology avaliable to them, should be able to effectively handle spiltting the sky and de-conflicting targeting without having to resort to any local control.
So, what I said then.
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The issue regarding Aegis comparison is that IIRC it can a) only handle a few thousand targets and b) was never intended to operate as a single entity, but as part of a battle group, with other ships covering other angles.
Well a few thousand targets it quite a lot really given the amount of weapons you can fire at one time you really don't need a system that goes beyond what you can engage, plus with an increase in computing power in the Trek timeline you should be able to up that to some sort of number beyond sufficient to handle most anything out there.
The system can operate on its own. It is at its best when part of a battle group with networked sensor pictures, airborne early warning and so on but functionally it works quite fine on its own (the main limit being the curvature of the earth limiting radar horizons). But that gets into another issue I have with Trek which is the total lack of a) networked battle systems for fleets and b) the complete lack of a flag bridge type area from which one could command the large fleets we see in DS9. I am not an expert (though I did work for a while with the USN on issues related to this) but a Captain shouting orders to one Ferengi ensign strikes me as a bad method for relaying orders to a fleet and moving in a coordinated fashion.
But again, that opens a whole different can of worms which is that not only should the ships be able to do this sort of stuff but whole fleets should be able to. Years and years were spent programing systems to handle this kind of stuff. It is damn near as important if not more important than the weapons systems themselves but Trek races seem to ignore it all together.
Imagine how much more useful Akira's would be if they were properly networked and programed so that say 6 of them were firing time on target barrages at various tagerts? Assuming you can loop the course for a PT a bit it is not unrealistic to expect with proper command and control systems to be able to put 72 to nearly 300 torpedoes on one target so they all impact within a second or two. All you really have to do is lengthen the flight path of the first couple barrages by looping their course a bit to account for firing the next few. That strikes me as a far smarter way to fight than having the thing cruise around by itself, blasting at targets of opportunity by themselves.
That is what always irked me a bit. The math and programing to do that exist now. But given the technology they were using none of the tactics made any sense.