Hell, it wasn't even a case of them saturating the genre with bland, samey crap. The space combat genre was chugging along smoothly. It was a small niche market, sure, but it had an intelligent and loyal fanbase.Tyyr wrote:Saying the space combat genre is dead is just idiotic. It's dead if you insist on churning out another mindless clone. If you want to do something interesting and innovative it'll sell. Genre's don't die, bad ideas and over used cliches do.
Then as soon as video games started to become more and more mainstream, the big companies simply decided that the genre wasn't worth spending money on when they could be churning out two generic FPSes in the same time for the same cost. Thus they simply stopped making games and declared the genre dead.
This happens anytime something becomes mainstream. The popular genres become saturated with bland, generic crap, while the smaller genres are ignored and declared to be dead. It's pretty much this very reason why most of the games I purchase these days are from small, fledgling developers. At least they come up with some interesting concepts and aren't afraid to try new things.