Sins of a solar empire
- Deepcrush
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Re: Sins of a solar empire
I love building hordes of small missile ships and just swarming my enemy! Then you call in the battleships a minute later. So while my enemy is busy with my smaller ships. My battleships get to have several volleys where they aren't being targeted.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
- Teaos
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Re: Sins of a solar empire
I only ever build 6 Capital ships, any more than that they dont level well. By the end they are usually all level 8+.
But sometimes when I know I'm in no dnager I zoom right in and watch the battle up close, its really pretty sometimes. They did put in a lot of detail. I just find the lack of any campaign odd.
But the guy at the store said a expansion pack is coming out soon...
But sometimes when I know I'm in no dnager I zoom right in and watch the battle up close, its really pretty sometimes. They did put in a lot of detail. I just find the lack of any campaign odd.
But the guy at the store said a expansion pack is coming out soon...
What does defeat mean to you?
Nothing it will never come. Death before defeat. I don’t bend or break. I end, if I meet a foe capable of it. Victory is in forcing the opponent to back down. I do not. There is no defeat.
Nothing it will never come. Death before defeat. I don’t bend or break. I end, if I meet a foe capable of it. Victory is in forcing the opponent to back down. I do not. There is no defeat.
- Reliant121
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Re: Sins of a solar empire
I believe it's already out.
- Teaos
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Re: Sins of a solar empire
Really? Cool.
What does defeat mean to you?
Nothing it will never come. Death before defeat. I don’t bend or break. I end, if I meet a foe capable of it. Victory is in forcing the opponent to back down. I do not. There is no defeat.
Nothing it will never come. Death before defeat. I don’t bend or break. I end, if I meet a foe capable of it. Victory is in forcing the opponent to back down. I do not. There is no defeat.
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Re: Sins of a solar empire
I tend to use pirate ships for leveling my capital ships. Figure out what system they are planning on hitting, and park my capital ships in the way. Park them near a warp line though, in case they start taking damage. The system defenses also get built up, with a pair of repair bases, in each other's radius, and fighter hangers in range (best is placing them between the repair bases, so they get repaired faster). Gauss on the edges to deal with anyone who approaches to kill the fighter hangars and repair bays.Teaos wrote:I only ever build 6 Capital ships, any more than that they dont level well. By the end they are usually all level 8+.
But sometimes when I know I'm in no dnager I zoom right in and watch the battle up close, its really pretty sometimes. They did put in a lot of detail. I just find the lack of any campaign odd.
The result is a decent system defense where I know the enemy will attack, and I can use my capital ships to slowly wear them down, and gain experience. Small ships never gain experience, so I don't use them as much.
The other fun part is that the way the pirates work is that the pirates get a wave of ships given to them, and that wave heads out for the targeted system. Survivors then return to the pirate system and stay there. So if you don't kill the pirate ships, they add to the pirate system's defenses. Makes for a fun Hit & Run with Capital ships slowly picking off pirate ships in between Raids. If you can have your ships arrive properly, you can alternate sides so the pirates spend a lot of time flying back and forth, instead of shooting.
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My Nomination for "MVAM Critic Award" (But can it be broken into 3 separate pieces?)
My Nomination for "MVAM Critic Award" (But can it be broken into 3 separate pieces?)
- Deepcrush
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Re: Sins of a solar empire
How does the long game run?
Jinsei wa cho no yume, shi no tsubasa no bitodesu
- Reliant121
- 3 Star Admiral
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Re: Sins of a solar empire
The longest games can span several hours, stretcing into a few days even.
- Deepcrush
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Re: Sins of a solar empire
Thats not a problem. My last Empire TW game ran 31.5 hours.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
- Deepcrush
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Re: Sins of a solar empire
Necro, just got this game. Well, the full legal copy of it. Anyone know of any good mods for this?
Like a B5 or SW or ST BSG mod?
Like a B5 or SW or ST BSG mod?
Jinsei wa cho no yume, shi no tsubasa no bitodesu
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Re: Sins of a solar empire
"You've all been selected for this mission because you each have a special skill. Professor Hawking, John Leslie, Phil Neville, the Wu-Tang Clan, Usher, the Sugar Puffs Monster and Daniel Day-Lewis! Welcome to Operation MindFuck!"
- Deepcrush
- 4 Star Admiral
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Re: Sins of a solar empire
That one requires Entrenchment, which I don't have.
I was just wondering if anyone had any mods they liked?
![Wink :wink:](./images/smilies/icon_wink.gif)
I was just wondering if anyone had any mods they liked?
Jinsei wa cho no yume, shi no tsubasa no bitodesu
- Reliant121
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Re: Sins of a solar empire
Never tried.
Theres a star trek mod on ModDB which looks promising, and is for the original game.
Theres a star trek mod on ModDB which looks promising, and is for the original game.
- Deepcrush
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- Joined: Thu Sep 06, 2007 8:15 pm
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Re: Sins of a solar empire
Very cool. I'll have to look for it. Then try to figure out how it works.Reliant121 wrote:Never tried.
Theres a star trek mod on ModDB which looks promising, and is for the original game.
![Laughing :lol:](./images/smilies/icon_lol.gif)
11:53 in and I've taken over about 3/4 of a 50 point galaxy against 8 other players.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
- Deepcrush
- 4 Star Admiral
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- Joined: Thu Sep 06, 2007 8:15 pm
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Re: Sins of a solar empire
13:36:00 and I've won the game. Defeated all other players and have the whole tech tree finished. That was greatness.
Jinsei wa cho no yume, shi no tsubasa no bitodesu
- Reliant121
- 3 Star Admiral
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- Joined: Thu Jul 26, 2007 5:00 pm
Re: Sins of a solar empire
Deep, take a look at this mod.
Star Trek: Sacrifice of Angels 2
You need to have the latest version of the game, meaning you'll have to update via the Impulse system (Like steam but less intrusive). It's a work in progress, but the models and most of the voice acting is all done, all the weapons are balanced, new music and all. They have yet to replace some stations, and to get the tech trees sorted.
Star Trek: Sacrifice of Angels 2
You need to have the latest version of the game, meaning you'll have to update via the Impulse system (Like steam but less intrusive). It's a work in progress, but the models and most of the voice acting is all done, all the weapons are balanced, new music and all. They have yet to replace some stations, and to get the tech trees sorted.