Zanitav (Original Character form - StarCraft during the events of the early Terran missions of the original Starcraft as the Protoss burn worlds to wipe out infection.
Age: 394
Homeworld: Protoss Colony of Kabeth
Species: Protoss
A templar in training and Praelet on the Carrier- Andun's Mercy Zanitav is loyal to the teachings of khala and has fought many battles against foes untold (cause Stacraft as it exists now would mean there must be other races out there but none are really mentioned).
He is a xenophobe and dislikes younger races such as humans. He sees humanity as an easy to corrupt race that charged headlong at its own peril and only by twisted fate do they still live and only to feed the growing Zerg threat.
Equipment:
Standard issue Zealot shield belt and power armor
Energy Blades
Xan Mk3 from Unreal Tournament
Age: Unknown
Homeworld: Asteroid LBX-7683
Species: Cyborg-Human hybrid (but then again aren't all cyborgs hybrids?)
Equipment:Xan may have been created in a robot factory on the asteroid LBX-7683 in the Erican Cluster, where he functioned as a mining robot built by the Liandri Mining Corporation.
In 2283 Xan led the LBX-7683 Robot Uprising in which several robots turned against the humans on the asteroid, prompting Liandri to send in a tactical squad to quell the rebellion. Xan was captured and resisted several memory wipes but was eventually reprogrammed.
Liandri later entered Xan into the underground Tournaments, which later grew into the legally-sanctioned Liandri Grand Tournament. Xan became the the leader of The Corrupt, a Liandri-sponsored team. Xan won at least two Tournaments during this time. Many people believed at this time that Xan was in fact Jerl Liandri, the founder of the Liandri Corporation, wearing power armor, presumably due to the lack of general knowledge of the LBX-7683 incident by the general public.
Xan was finally beaten in 2293 by Malcolm (UT). Liandri recalled Xan and upgraded him to Xan Mark II, and attempted to gain back the champion spot from Malcolm. This bid proved unsuccessful, and Liandri recalled him again for a complete rebuilding, during which he didn't participate for a number of years. This includes 2302, the year of UT2003.
In 2303 (UT2004) Liandri finally re-entered Xan after upgrading him to Xan Mark 3. Although he still failed to become champion, he may become a finalist, depending on how the player plays the game.
Translocator
ASMD Shock rifle
UT Style Flak Cannon
Joshua Fireseed (Turok)
http://www.youtube.com/watch?v=A-UvK3zxfNEThroughout history, an American Indian hero by the name of Turok has secretly protected Earth from the invasion of a race of evolved dinosaurs from a world of evolved prehistoric creatures known as the Lost Land. But that's not to say that Turok has always been the same person. Rather, the mantle of Turok is passed down from one generation of the Fireseed lineage to another, the eldest son of the previous Turok typically honored with the title and its duties.
Of all of the Turoks throughout history, perhaps the most unlikely has been Joshua Fireseed. Josh was just an Oklahoma University student who had always seen the legend of Turok as "a load of manure." But on a 1997 trip home to visit his dying uncle Carl (Turok since 1982), he reluctantly accepted his responsibility in fulfilling the destiny of his lineage. Like the other Fireseeds before him -- most notably Tal'Set, the greatest of all (and star of Turok: Dinosaur Hunter) -- Joshua would be Turok.
To say that Joshua's life has become complicated since deciding to fulfill his duties would be a terrible understatement. Like other college students, he has projects to deal with, exams to study for and a social life to maintain -- even some NCAA athletics on the side. But unlike the rest, he saves the world on a regular basis.
In his young career as Turok, Joshua (also known as The Coyote Knight) has experienced more adventure than most would in a lifetime. After all, who else can say that they've tried to assassinate the president of the United States and also put the moves on a tribe of four-breasted women?
Perhaps his most notable quest, however, has been that against the Primagen, an evil being alive since the dawn of time who was awakened after Tal'Set defeated The Campaigner by destroying the Chronoceptor. As seen in Turok 2: Seeds of Evil, Joshua's ensuing battle was quite epic, taking the 20-year-old hero to all four corners of the Lost Land. But then again, it was just another day in the life of Joshua Fireseed, the Turok of the new millennium.
Joshua's family is quite large, but its noticeable members are the Turoks of the past. Some of these notable Fireseeds include (in reverse chronological order) Carl (The Secondary), John (The Forsaken One), Thomas (The Atomic Cub), Grehawk (The Warslave), Redgrave (The Red Grave), Calloway (The Blood Brother), Adam (The Geomancer) and Tal'Set (The Valiant One).
Turok: Seeds of Evil
Just as we have, many other races of creatures have long pondered the same question: "Why are we here?" But, while these races might exceed our technical aptitude, they too can get caught up in the moment and make that one horrific mistake. Such a race arose about one billion years after the big bang had created the universe, absorbed in the quest to understand the universe. Astronomy and other space sciences advanced to staggering levels, but very few of their lightships had traveled past their own galaxy.
One being, however, was not content with simply studying the stars and offered up a quest to the center of the universe. His name was Primagen. The others shared his dream but knew that such an adventure would be far too dangerous, quickly dismissing him from their court. His vision rivaled only by his arrogance, the Primagen secretly restructured his own lightship and headed off on his own into the universe.
Leaving his galaxy, the Primagen quickly became bored at the sight of "standard" events like quasars, pulsars and black holes. So obsessed was he with finding the center of the universe that a small oversight would be his undoing.
Many months into the expedition the ship's hull was beginning to wear thin, not designed for such long and arduous flights. Near the power core of the ship, a tiny hull breech had occurred, siphoning only a tiny amount of energy into space. The universe, being relatively new, was still cluttered by plasma and other chemical remnants from the big bang, which mixed with the core energy creating a rippling explosion that sent the Primagen farther than he could have imagined.
Skipping in and out of the space-time continuum, his ship became encrusted by anti-matter, a substance that could feasibly only exist in a place where space and time both overlap and there is no set direction. As the Primagen ripped back into reality, the anti-matter acted as a magnet, sucking up all of the space debris it passed. By this time, the battered ship had slowed but continued to spin and travel through space.
More and more substances became glued to the mass: plasma, asteroids, meteors, even dark matter. Many years later, the entire ship had been covered by megatons of debris and actually resembled a planet to those who did not understand its true nature. The planet, known as the Lost Land, exists in the space-time continuum and is separated from this reality by a narrow layer of energy called the Netherscape. The planet is, however, so close to our reality that it has left an imprint of itself -- another planet known as Earth.
The Primagen continued to live deep within the planet for millions of years and used his species' psychic powers to project himself across the Netherscape and out of the Lost Land's core. Thankfully, he never had enough power to break free, as it would unleash the rogue substances of the planet upon this reality, shredding the universe's delicate balance and resulting in an apocalyptic finale of the universe that exceeds even our imagination in its destructive force.
The Elders of the Lost Land learned early on that the Primagen could never be released from his tomb. The council, known as the Lazarus Concordance, quickly set up energy totems at key points across the planet, where the Netherscape was particularly weak. These totems were designed to draw energy from the Primagen and use it to strengthen Netherscape's weak spots.
During their exodus to erect the totems, the Elders came across a key-like device which they believed a vital component to the Primagen's lightship. Fearing what it could be used for, they destroyed the key and spread its fragments to the four corners of the Lost Land.
As the Turok known as Tal'Set defeated the Campaigner, he tried to rid the world of the Chronoceptor by tossing it into a live volcano. The power it holds ignited within the fiery magma, sending huge streams of lava flying into the air and devastating the planet with earthquakes that would kill Turok.
It was because of the violent trembling on the surface that the Primagen once again awakened within his tomb. Once again using his mental powers, he proceeded to push hundreds of creatures up through the soil, known as the "Seeds of Evil." Their main goal was to destroy the energy totems, but as they grew in number it became harder for the Primagen to maintain control.
Now, some of the creatures still quest for the totems while others have simply reverted to their own lifestyles, setting up colonies as they try to survive. As the creatures spread across the planet, they have begun destroying civilizations, and a new Fireseed now holds the mantle of Turok. It's up to Joshua Fireseed to put an end to the Primagen and his forces once and for all.
Turok: Shadow of Oblivion
Turok 3 picks up where Turok 2 left off. Oblivion is a monstrous cosmic entity that consumed everything in its path. It reigned before the birth of our universe. Invading the bodies of the living and devouring them from the inside-out, Oblivion fed on the very energy of the dead and dying. When the Primagen's Lightship was destroyed, the chain reaction it triggered as a result was so powerful that the universe as it existed was completely eradicated, and the almighty Oblivion was pushed to the very brink of destruction. For the first time, Oblivion felt pain, fear and hatred. Though totally ravaged, Oblivion survived and now desperately seeks a means to punch through the Netherscape that separates our world from the Lost Land, and the Lost Land from countless others. The last shreds of the pure energy source that created our world and nearly wiped out Oblivion are contained within the Light Burden, the bag that every member of the Turok lineage has carried. The death of the Turok mantle will signal the beginning of the end and the rebirth of Oblivion. To help it in its quest, Oblivion has utilized the aid of hundreds of its spawn-offspring.
These creatures, collectively known as "The Sons of Darkness" are fanatical worshippers of their lord Oblivion. Deep within the Lost Lands, Oblivion's henchmen have a massive headquarters from where they assemble their armies, direct their operations, and centre their cult, which worships Oblivion like a god. The player will eventually have to infiltrate this headquarters to destroy the scourge of the universe. It is here that their destiny will unfold, here that they must bring oblivion to that which was thought eternal, Oblivion itself.
The game begins with Joshua Fireseed (the current Turok), his sister, Danielle, and brother, Joseph. Danielle's husband has just died, and Joshua has dreams of a child that must be protected, as he is the last of the Fireseed lineage. During the night, Oblivion Spawns teleport into their home and try to kill Joshua in his sleep. He catches them and fights, but is outnumbered. He tells Danielle and Joseph to escape, while he stays behind with a bomb in his hand to blow the Spawns away, along with himself.